Medical / Rescue
You like helping other players and tense rescues, without necessarily looking for a fight.
Player-driven role: The game has no NPC-given rescue missions. The only medical contracts are beacons sent by downed players ("Service Beacons" in the contract manager), and that player sets the reward. The tools are there though: ParaMed medical gun, MedPens and medical beds. The rest (patrols, operation support) is organized by players.
Open in the Copilote →
To get started
- A medical gun (ParaMed) and a good supply of MedPens
- Other players' distress beacons: contract manager, Service Beacons category
Progression
01 · Getting startedAnswer nearby beacons and heal on the spot. These ships have a tier 3 medical bed: it revives and works as a respawn point, but only within 50 km.
Examples : Cutlass Red, C8R Pisces Rescue
Examples : Cutlass Red, C8R Pisces Rescue
02 · Stepping upA tier 2 bed treats more serious injuries and extends respawn range to 8,000 km: you become a real mobile aid station.
Examples : Terrapin Medic, Carrack
Examples : Terrapin Medic, Carrack
03 · Going furtherMedical support for a group or org. Tier 1 beds treat everything and allow respawning from very far away.
Examples : Apollo Medivac / Triage
Examples : Apollo Medivac / Triage
Mistakes to avoid
- Rushing to a beacon without checking where it is: a hostile bunker or a Pyro zone can be a trap
- Leaving without refilling your medical gun, MedPens and the beds' MedGel
- Landing too close to the fight instead of waiting until the area is safe
Copilot's noteTell the player you're coming before you arrive: a patient who knows you're the medic won't shoot you on reflex.
Useful tools
Star Citizen changes with every patch: double-check in game.